Darksiders II
Here is where I got my start in AAA game dev, as part of the quests team, I helped implement aspects of the Main Story Quest, Side Quests and DLC. Through OC script I built branching dialogue scenes complete with camera cuts, emotes and dove into our own proprietary editor to place waypoints and navigation markers for quest objectives.
I also managed the projects localisation directory on the whole and worked with co-dev partners to ensure our games translations looked the part across many different languages.
Examples of quest dialogue scenes.