Darksiders Genesis
I was able to return to the Darksiders franchise to create 5 unique campaign missions and various boss rooms in this action packed co-op title.
My responsibilities included:
Concept to final level layouts and compelling mission sequences.
Level scripting for set piece moments and gameplay interactions.
Encounter design and markup for dynamically bringing creatures into the scene
Crafting interesting Puzzle design for 1 player or 2 player co-op.
On Darksiders Genesis, I as the designer had a ton of influence over the flow, pacing and theme of each of the missions I created. Some of the most fun I’ve had in gamedev as part of a small and scrappy indie team.